FANDOM


Maras Grim is the boss of Act 3-1, where she is fought in the sewers beneath the City of the Damned.

HistoryEdit

See Psychopomp & Circumstance.

Powers and AbilitiesEdit

Maras throws her scythe at the player during which time she is invulnerable. She will summon darkness, and then a shot with the Light Shot will stun her and reveal her core, which must be shot and shattered. After about four rounds of this, she will be defeated.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.